Secondary statistics


 * Initaitive (I) describes how fast can a character react (dexterity describes how well you can react). The difference between combatants initiatives in close combat determines who and how many attacks may strike first. For every point in I above your opponent's you may strike 1 attack sooner than other fighter during one combat round. Also during shooting/movement and magic rounds characters with greater I value act first.
 * Perception (P) is an ability to notice things that supposed to be hidden.
 * Charm (Ch) defines person's attractivenes, persuasion, haggling and deceiving skills. Mostly used in interaction with other individuals that communicate.
 * Attack points (Atp). Attack points together with the type of weapon you have describe the ammount of attacks you have each round. Keep in mind that you "generate" atp each turn equal to the atp value. Different weapons use different ammount of attack points, as shown in the table below:


 * If character doesnt have enough atp to make even a single attack he may carry those atp into another round and then use the the sum. For example warrior with greataxe has 2 atp so he does not attack on the first turn but may attack on the second one (as then he has 4 atp). Attack points may only be used in the same or the one going right next after the turn it was "generated".
 * If player has more atp that he needs to make at least one attack but not enough to make another one he/she might instead receive +1I and +1D instead of carrying it to another round. For example warrior with greataxe has 4 atp, hence might make 1 attack each turn. Carrying atp doesn't make sense for him since it will be wasted (see the rule above) so he uses 1 atp to make 1 attack while his attributes are increased by +1D and +1I for this round.
 * At the beggining of each round players must decide how they will use their attack points before any hits are made. Note that only full Atp may be carried to another turn or used while 0,5 can not.
 * Any atp that are unnasigned, not used or are kept longer that 2 rounds are lost.