Introduction

Playing pen and paper RPG's is a fun and interesting way to spend your times with friends. GMing is even greater fun- narrating the story, thinking of various new deathtraps adventures and quests, rewarding players balancing them on the brink of poverty and creating false sense of joy and prosperity generously for their effort and seeing their characters grow as the game advances. Previously I have tried few of those, although most of them seemed hundreads of pages long filled with written faggotry unnecessary complex, it took too much time for the GM to properly learn and apply them in game, thus I decided to try my hand in creating a new set of rules. I was trying my best to reach balance between making realistic, fun to play and easy to learn RPG. Moreover, not every aspect of the game is strictly set in stone, leaving some space for GM’s improvisation. In other pages you will find the results of my toil, however the true balance may never be achieved, that is why I am always open to new ideas/suggestions and will try to improve my RPG. Happy gaming!

Varnas