Turn phases. Health, mana and stamina.

During non-narrative phase of the game, time is usually divided into turns and turn is divided into 3 sub-phases: 1. movement (obviously moving, charging, climbing, jumping and such are performed.) 2. Shooting/magic phase (firing ranged weapons, casting spells) 3. Melee (all close combat attacks and fighting is resolved. Most importantly, all “every turn”, “this turn” and similar effects take place e.g.:poison, bleeding, regeneration).

1. Movement
Every character makes a move starting with the ones having highest initiative. Characters who have same initiative value may resolve their movement simultaneously. How much can each figure move is usually specified by the race you are playing with. For example humans can move up to 4". Also instead of normally moving there is an option of sprinting which doubles the movement range but costs 1 stamina (cost may also be altered by the equipment worn or wight carried).

If a character moves into contact with hostile creature then it counts as charge and combatants in contact are locked in melee. This is important because: a) obviously it lets you attack with melee weapons b) some weapons have bonuses when charging or defending against a charge c) Characters cannot cast spells that are not "instants", use ranged weapons (few exceptions possible), or take up any activity that requires concentration, for example- picking locks.

Shooting and melee sub-phases are described in Basic combat rules

Health
Health/Hit points (HP): health determines how “alive” you are. Character with 0 HP becomes unconscious and gains condition “bleeding” until he is healed or otherwise taken care of. The formula for your HP:

3 x toughness +  2 x strength +  willpower = HP

Note that during game sessions NPC characters usually die reaching HP 0 instead of just going unconscious unless they are special characters/under certain spells or any other reason specified by the GM.

Mana
Mana points (MP): determines how much magical energy your character can store and use:

Intelligence + ½ willpower = MP

Stamina
Stamina determines the amount of physical energy you have that is required for fighting, running, using certain skills.

Stamina =  2 x (toughness or strength) + 2 x willpower + base (racial or whatever).