Character conditions

Conditions are general factors that effect characters.
 * 1) Bleeding. Character is wounded and continuously looses blood (other other life- sustaining fluid). Character looses 1 hp for every bleeding level sustained. Bleeding may start by receiving damage- for every 25% of max HP lost character gains 1 bleeding level (magical damage does not start bleeding unless it says otherwise). Also bleeding may be induced by certain spells or abilities. This condition may be stopped by healing character back to at least 75% health; using medicine skill; using spells that cure; drinking potions that heal or stop bleeding.
 * 2) Pain. As with bleeding, pain level can be stacked. For each pain level acquired character suffers -1D and -1 Will. Characters may take "resist pain" check whenever pain tries to "set in" (found in interaction skills). If check is passed then through willpower and gritted teeth pain is ignored. If it is failed, character suffers from pain and may re-roll the save after 20-30 minutes. This condition may be relieved after the cause is treated or removed. Also using special potions or spells is effective.
 * 3) Deep wound. Characters that received deep wound have their maximum available HP reduced by 25%. Naturally up to 4 deep wounds may be sustained untill character dies. Deep wounds to not heal "on their own" and do not dissapear even when character is healed by potions or spells that restore HP. In this case professional help is needed. Like a medieval surgeon.
 * 4) Silenced. With this condition one is not able to speak. While for most combatants this is not a problem, mages can not cast spells, and some other abilities like taunt or shouts can not be used. Silencing a creature few times does not give additional effects.
 * 5) Blinded. Blinded character looses his most precious sense and suffers -15 ranged to hit, -3 melee to hit, -10 to dodge may not score critical hits, or cast spells that are targeted at someone else. Blinding someone few times does not give additional effects.
 * 6) Crippled. Movement speed, dexterity is reduced by half (however it does not effect skills that do not require lower limbs to be perfectly operational like lockpicking). Additionally  character crippled twice can not move without the help of others or special equipment.
 * 7) Dazed. Dazed character is in a state of mental numbness especially as a result from shock. Initiative reduced to 1, may not dodge, may not critical hit, -1 to-hit in close combat, -5 to-hit in ranged combat, -2 to spell casting attempts. If character receives another "dazed" condition while suffering from one already, then he must make a balance test or be knocked down.
 * 8) Fatigue. Fatigue levels may stack up to 5. FOr every levle of fatigue character looses 20% of his maximum stamina. Reaching total 0 maxima (5 fatigue levels) character simply looses conciousness.